Scott McClusky
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 Radio Free Europa

The game has been rigged from the start.

When we ran out of the ability to sustain mankind on the resources of Earth alone, despite how much it cost to send a person to space, it was of course only the wealthy who could afford to stay and live on humanity’s home world.

The discovery of warp tunnel generator technology, which could transmit matter across space faster than light, wasn’t the great field-leveling breakthrough the people truly needed; it just moved the poor people so far away the elites wouldn’t need to even think about them.

Everyone is supposed to be equal under Solar Federation Law, but out on the fringes of colonized space equality is anything but equal.

We need you to make a journey to the Core Worlds, all the way to Earth to deliver our message. We need to be heard and you’re our only hope of that happening.

And take care, there are many powerful people in between who would prefer us to stay quiet.

Get ready, pilot. Let’s make some noise.

 
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Intense Spaceship Combat

From the first moment you launch your ship, you’ll be attacked by a wide variety of enemy ships, each with unique combat capabilities. It takes split-second decision making and a good feel for your ship to survive. But your ship is by no means helpless either, you have the firepower at your fingers to destroy whole fleets-if you can get those munitions on target before they take you out.

Each Flight is Unique

The ship you choose at the beginning determines only your starting loadout and capabilities. Collect salvage from wrecked ships to process into resources, and use those resources to repair different weapons, weapon modifications, ship upgrades, and to fabricate consumables.

High-Energy Original Soundtrack

 

My good friend Levente Reti crafted an incredible collection of tracks that sets a frantic pace as you dodge lasers and fire volleys of guided missiles. Honestly it slaps. Check it out:

Also, I am on a couple of the songs!

During the game, the music will react to the state of your ship’s shields and energy levels, adding another layer of feedback that increases the intensity of the action.

 

Crisp, Vivid 3D Graphics

Using Unreal Engine 4, the game has tons of particles, projectiles, engine exhausts, and explosions. I prioritized readability while still trying to make the game flashy and visually exciting. Because blowing up spaceships should look and feel awesome!

Desktop Wallpapers